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978-1-60125-049-0: Softcover PZO9502 Jason Bulmahn Seven Swords of Sin: August 2007 32 7th 978-1-60125-050-6: Softcover PZO9503 James L. Sutter & Paizo Staff Gallery of Evil: September 2007 32 8th 978-1-60125-051-3: Softcover PZO9504 Stephen S. Greer Entombed with the Pharaohs: October 2007 32 6th 978-1-60125-052-0: Softcover PZO9505 Michael Kortes
Articles with the Messier number in the title use [[Category:Messier objects|###]], dropping the M prefix, and using only the number. The number should be padded up to 3 digits using zeroes. Articles without the Messier number in the title use [[Category:Messier objects]]. A redirect containing the Messier number should also be added to the ...
Under 3.0/3.5 editions of the rules they are instead manufactured by spellcasters in the same manner as other magical items. The Vorpal Sword is taken from Lewis Carrol's poem "Jabberwocky". [77] In Dungeons & Dragons, the sword has specific properties relating to beheading, which is the method the blade in the poem uses to slay the titular ...
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1-11: 978-0-7869-6600-4: Tomb of Annihilation: Wizards RPG Team: September 19, 2017: A curse is slowly killing anyone who has ever been raised from the dead. Clues lead to the dinosaur-inhabited ancient jungles of Chult. 256: 1-9+ 978-0-7869-6610-3: Dragon of Icespire Peak: Wizards RPG Team: June 24, 2019: Part of the Essentials Kit. ― 1–6: ...
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.