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As a simple example, in the C programming language, this is a typical macro that is not a parameterized macro, i.e., a parameterless macro: #define PI 3.14159 This causes PI to always be replaced with 3.14159 wherever it occurs. An example of a parameterized macro, on the other hand, is this: #define pred(x) ((x)-1)
A variadic macro is a feature of some computer programming languages, especially the C preprocessor, whereby a macro may be declared to accept a varying number of arguments. Variable-argument macros were introduced in 1999 in the ISO/IEC 9899:1999 ( C99 ) revision of the C language standard, and in 2011 in ISO/IEC 14882:2011 ( C++11 ) revision ...
The definition of the list's elements. Expansion(s) of the list to generate fragments of declarations or statements. The list is defined by a macro or header file (named, LIST) which generates no code by itself, but merely consists of a sequence of invocations of a macro (classically named "X") with the elements' data.
Due to its limitations, C and C++ language features have been added over the years to minimize the value and need for the preprocessor. Constant. For a long time, a preprocessor macro provided the preferred way to define a constant value. An alternative has always been to define a const variable, but that results in consuming runtime memory.
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. [32] New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was published. This work became the basis for ...
C++11 additionally defines many of the same values found within the POSIX specification. [6] Traditionally, the first page of Unix system manuals, named intro(2), lists all errno.h macros, but this is not the case with Linux, where these macros are instead listed in the errno(3). [7]
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SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.