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The results for misère play are now conjectured to follow a pattern of length six with some exceptional values: the first player wins in misère Sprouts when the remainder (mod 6) is zero, four, or five, except that the first player wins the one-spot game and loses the four-spot game. The table below shows the pattern, with the two irregular ...
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Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
For the Sears release of the Atari VCS under their Tele-Games label, the game was released as Math. [12] [13] Basic Math was re-released in January 1980 under the title Fun With Numbers. Atari halted production on new carts of the game by January 1982. The game remained in circulation as late as 1988, selling a little over 6,000 copies that ...
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
A completed game. The 2048 tile is in the bottom-right corner. 2048 is played on a plain 4×4 grid, with numbered tiles that slide when a player moves them using the four arrow keys. [4] The game begins with two tiles already in the grid, having a value of either 2 or 4, and another such tile appears in a random empty space after each turn. [5]
A UK teaching guide in 2010 said that L was an "old, excellent example of a well-thought-out, text-based mathematical game" that was "is worth buying a copy for yourself." [5] One higher education teaching book noted that the game was an excellent example of "a mathematical game, not explicitly about skills practice" in a positive note. [6]
The game-play mechanic is based loosely on that of the arcade game Missile Command, but with comets falling on cities, rather than missiles.Like Missile Command, players attempt to protect their cities, but rather than using a trackball-controlled targeting cross-hair, players solve math problems that label each comet, which causes a laser to destroy it.