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  2. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    C does not provide direct support to exception handling: it is the programmer's responsibility to prevent errors in the first place and test return values from the functions. In any case, a possible way to implement exception handling in standard C is to use setjmp/longjmp functions:

  3. Exception handling - Wikipedia

    en.wikipedia.org/wiki/Exception_handling

    An exception handling mechanism allows the procedure to raise an exception [2] if this precondition is violated, [1] for example if the procedure has been called on an abnormal set of arguments. The exception handling mechanism then handles the exception. [3] The precondition, and the definition of exception, is subjective.

  4. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    The implementation of exception handling in programming languages typically involves a fair amount of support from both a code generator and the runtime system accompanying a compiler. (It was the addition of exception handling to C++ that ended the useful lifetime of the original C++ compiler, Cfront. [18]) Two schemes are most common.

  5. Graceful exit - Wikipedia

    en.wikipedia.org/wiki/Graceful_exit

    In a language that supports formal exception handling, a graceful exit may be the final step in the handling of an exception. In other languages graceful exits can be implemented with additional statements at the locations of possible errors.

  6. Error hiding - Wikipedia

    en.wikipedia.org/wiki/Error_hiding

    Handling errors in this manner is considered bad practice [1] and an anti-pattern in computer programming. In languages with exception handling support, this practice is called exception swallowing. Errors and exceptions have several purposes:

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    If the number of errors within a code word exceeds the error-correcting code's capability, it fails to recover the original code word. Interleaving alleviates this problem by shuffling source symbols across several code words, thereby creating a more uniform distribution of errors. [ 21 ]

  9. Automated exception handling - Wikipedia

    en.wikipedia.org/wiki/Automated_Exception_Handling

    This mechanism enables the automated handling of software errors independent of the application source code and of its developers. It is a direct artifact of the runtime engine paradigm and it enables unique advantages to the software life cycle that were unavailable before.