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Unlike Need for Speed Payback, the game does not include a 24-hour day-night cycle, but players can switch between day and night. During the day, players can take part in sanctioned race events, which reward players with cash to spend on new cars and upgrades. During the night, players can take part in illicit street racing, which rewards REP ...
Need for Speed Payback is a racing game set in an open world environment of Fortune Valley; a fictional version of Las Vegas, Nevada.It is focused on "action driving" and has three playable characters (each with different sets of skills) working together to pull off action movie-like sequences.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]
Need for Speed III: Hot Pursuit: Electronic Arts: Electronic Arts: WIN, PS1 1998-09-30 Need for Speed: High Stakes: EA Canada, EA Seattle: Electronic Arts: WIN, PS1 1999-03-18 Need for Speed: Porsche Unleashed: Eden Studios, EA Canada, Pocketeers Electronic Arts, Destination Software, ZOO Digital Publishing: WIN, PS1, GBA 2000-02-29 Need for ...
The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.
Need for Speed: The Run is a racing video game and the eighteenth title in the Need for Speed series. Players take part in street racing across real world locations in the United States. [7] There are over 300 kilometres (190 mi) of road, three times more than Hot Pursuit, making it the biggest Need For Speed game on release. [8]
Need for Speed: High Stakes, released as Need for Speed: Road Challenge in Europe, is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features ...
Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles. [3] [4] [5] Need for Speed has a redesigned 'Wrap Editor', and body modifications return to the series after nearly five years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang.