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This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery.This is not the same as 3D modeling software, which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Radeon Pro is AMD's brand of professional oriented GPUs.It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the ...
Cycles supports the Open Shading Language since Blender 2.65. [44] Cycles Hybrid Rendering is possible in Version 2.92 with Optix. Tiles are calculated with GPU in combination with CPU. [45] EEVEE is a new physically based real-time renderer. While it is capable of driving Blender's real-time viewport for creating assets thanks to its speed, it ...
Radeon HD 3650 January 23, 2008 RV635 PRO 55 378 PCIe 2.0 ×16 AGP 8× 725 405 800 2.90 5.80 256 512 1024 13.0 25.6 DDR2 GDDR3 GDDR4 174.0 65 2-way CrossFire: Radeon HD 3730 October 5, 2008 135 PCIe 2.0 ×16 722 405 2.89 5.78 512 1024 13.0 DDR2 173.3 No Radeon HD 3750 796 693 3.18 6.37 512 22.2 GDDR3 191.0 2-way CrossFire: Radeon HD 3830 April ...
ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses. ROCm initially stood for Radeon Open Compute platfor m ; however, due to Open Compute being a registered trademark, ROCm is no longer an acronym — it is simply AMD's open-source stack designed for GPU compute.
The Radeon RX 5000 series is a series of graphics processors developed by AMD, based on their RDNA architecture. The series is targeting the mainstream mid to high-end segment and is the successor to the Radeon RX Vega series .
A serious disadvantage of ray tracing is performance (though it can in theory be faster than traditional scanline rendering depending on scene complexity vs. number of pixels on-screen). Until the late 2010s, ray tracing in real time was usually considered impossible on consumer hardware for nontrivial tasks.
GPUOpen is a middleware software suite originally developed by AMD's Radeon Technologies Group that offers advanced visual effects for computer games. It was released in 2016. GPUOpen serves as an alternative to, and a direct competitor of Nvidia GameWorks.