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  2. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Visual thinking, also called visual or spatial learning or picture thinking, is the phenomenon of thinking through visual processing. [1] Visual thinking has been described as seeing words as a series of pictures. [2] [3] It is common in approximately 60–65% of the general population. [1] "Real picture thinkers", those who use visual thinking ...

  3. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  4. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    When virtual and physical environments were designed so that the same learning theories were employed by the students, (Physical Engagement, Cognitive Load, Embodied Encoding, Embodied Schemas, and Conceptual Salience), differences in post-test performance did not lie between physical vs. virtual, but instead in how the environment was designed ...

  5. 6 high-school students on virtual learning in the pandemic

    www.aol.com/finance/6-high-school-students...

    Yahoo Finance spoke with six students from White Plains High School in Westchester County, NY, and got their thoughts on virtual learning, what it has been like going to school wearing masks, and ...

  6. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]

  7. Live, virtual, and constructive - Wikipedia

    en.wikipedia.org/wiki/Live,_virtual,_and...

    Live, Virtual, & Constructive (LVC) Simulation is a broadly used taxonomy for classifying Modeling and Simulation (M&S). However, categorizing a simulation as a live, virtual, or constructive environment is problematic since there is no clear division among these categories. The degree of human participation in a simulation is infinitely ...

  8. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    The virtual learning environment needs to simulate the learning process, using goals and objectives to measure the learners’ achievement. Sanders (2006) uses movies like Terminator 2: Judgment Day , The Matrix , and I, Robot as callbacks to allegorical warnings of potential mishaps of relying too much on technology.

  9. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    Audiovisual materials make learning more permanent since students use more than one sense. It is important to create awareness for the state and federal ministry of education as policymakers in secondary schools of the need to teach audiovisual resources as the main teaching pedagogy in curricula.