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  2. King's Pawn Game - Wikipedia

    en.wikipedia.org/wiki/King's_Pawn_Game

    White opens with the most popular of the twenty possible opening moves. Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the ...

  3. Nimzowitsch Defence - Wikipedia

    en.wikipedia.org/wiki/Nimzowitsch_Defence

    This opening is an example of a hypermodern opening in which Black invites White to occupy the centre of the board at an early stage with pawns. [1] Black's intent is to block or otherwise restrain White's central pawns and, if allowed to do so by inaccurate play by White, eventually undermine the White pawn centre by well-timed pawn advances ...

  4. Damiano Defence - Wikipedia

    en.wikipedia.org/wiki/Damiano_Defence

    It is a weak opening that gives a large advantage for White after 3.Nxe5. Even if White does not go for this continuation, simple development leads to an advantage since 2...f6 prevents the g8-knight from developing to f6 and weakens Black's kingside. The ECO code for the Damiano Defence is C40 (King's Knight Opening).

  5. Pirc Defence - Wikipedia

    en.wikipedia.org/wiki/Pirc_Defence

    The presence or absence of Black's third move in the Pirc is reported differently, according to the source; [7] with the pawn move 3...g6, Black prepares to fianchetto the king's bishop to g7. Paul van der Sterren therefore described 3...g6 as "the defining move of the Pirc Defence" because the development of the bishop to g7 "creates the same ...

  6. Double Wing Attack - Wikipedia

    en.wikipedia.org/wiki/Double_Wing_Attack

    In shogi, Double Wing Attack or simply Wing Attack or Centre Game (Japanese: 相掛かり or 相懸り, romanized: aigakari, lit. 'Mutual attack') is a Double Static Rook opening in which both sides directly advance their rook pawns forward on the second and eighth files toward their opponent's bishop often with the first several moves on each side being identical or very similar.

  7. Gunderam Defense - Wikipedia

    en.wikipedia.org/wiki/Gunderam_Defense

    King's Knight Opening: The Gunderam Defense, ... Qe7 does answer the threat against Black's e-pawn, it interferes with the development of Black's dark-square bishop. ...

  8. Irish Gambit - Wikipedia

    en.wikipedia.org/wiki/Irish_Gambit

    An apocryphal tale is told of the anonymous inventor of the gambit. On his deathbed, when asked what subtle idea lay behind the gambit, his last words were reportedly: "I hadn't seen the king's pawn was defended." [1] A similar line is the Halloween Gambit, 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5?!

  9. Modern Defense - Wikipedia

    en.wikipedia.org/wiki/Modern_Defense

    The Modern Defense (also known as the Robatsch Defence after Karl Robatsch) is a hypermodern chess opening in which Black allows White to occupy the center with pawns on d4 and e4, then proceeds to attack and undermine this "ideal" center without attempting to occupy it. The Modern Defense usually starts with the opening moves: 1. e4 g6