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  2. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  3. Proximity problems - Wikipedia

    en.wikipedia.org/wiki/Proximity_problems

    Proximity problems is a class of problems in computational geometry which involve estimation of distances between geometric objects.. A subset of these problems stated in terms of points only are sometimes referred to as closest point problems, [1] although the term "closest point problem" is also used synonymously to the nearest neighbor search.

  4. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry. It is the length of the line segment which joins the point to the line and is perpendicular to the line. The formula for calculating it can be derived and expressed in several ways.

  5. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  6. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    An approximate nearest neighbor search algorithm is allowed to return points whose distance from the query is at most times the distance from the query to its nearest points. The appeal of this approach is that, in many cases, an approximate nearest neighbor is almost as good as the exact one.

  7. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    Zhang [4] proposes a modified k-d tree algorithm for efficient closest point computation. In this work a statistical method based on the distance distribution is used to deal with outliers, occlusion, appearance, and disappearance, which enables subset-subset matching.

  8. Rank error-correcting code - Wikipedia

    en.wikipedia.org/wiki/Rank_error-correcting_code

    There are several known constructions of rank codes, which are maximum rank distance (or MRD) codes with d = n − k + 1. The easiest one to construct is known as the (generalized) Gabidulin code, it was discovered first by Delsarte (who called it a Singleton system ) and later by Gabidulin [ 2 ] (and Kshevetskiy [ 3 ] ).

  9. Nearest neighbour algorithm - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbour_algorithm

    Moreover, for each number of cities there is an assignment of distances between the cities for which the nearest neighbour heuristic produces the unique worst possible tour. (If the algorithm is applied on every vertex as the starting vertex, the best path found will be better than at least N/2-1 other tours, where N is the number of vertices ...