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Jordan Mechner (born June 4, 1964) [3] is an American video game designer, author, screenwriter, filmmaker, and former video game programmer. [4] A major figure in the development of cinematic video games [5] and a pioneer in video game animation, [6] he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University.
Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008. [60] [61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is ...
The Last Express is an adventure video game designed by Jordan Mechner and published by Broderbund in 1997 for PC. Players take on the role of an American who accepts an invite by a friend to join them on the Orient Express, days before the start of World War I, only to become involved in a maelstrom of treachery, lies, political conspiracies, personal interests, romance and murder, upon ...
Jordan Mechner in 2010. Karateka was developed by Jordan Mechner while he was a student at Yale University as a side project between classes. [18] Having learned computer programming using the Apple II, he had written a clone of Asteroids and a modified version he titled Deathbounce. He submitted Deathbounce to Broderbund.
Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008. [7] [8] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is ...
Jordan Mechner (pictured 2017), creator of the Prince of Persia series and character. Throughout the franchise, the Prince has shared general traits; he has a desire for or is drawn into magical adventures, is skilled in acrobatics and combat, and is either of a royal line or associated with royalty.
[6] [10] Series creator Jordan Mechner was brought in as a creative consultant, and co-authored the scenario; the cutscene dialogue was written by John Morgan. [1] [11] Mechner was brought on board after finishing work on The Last Express. [12] He never felt connected to the project, saying that it was always the brainchild of producer Andrew ...
Prince of Persia is a 1989 cinematic platform game developed and published by Broderbund for the Apple II.It was designed and implemented by Jordan Mechner.Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess.