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  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows.

  3. Decision tree - Wikipedia

    en.wikipedia.org/wiki/Decision_tree

    A decision tree is a flowchart -like structure in which each internal node represents a "test" on an attribute (e.g. whether a coin flip comes up heads or tails), each branch represents the outcome of the test, and each leaf node represents a class label (decision taken after computing all attributes). The paths from root to leaf represent ...

  4. Template:Yesno - Wikipedia

    en.wikipedia.org/wiki/Template:Yesno

    This template normalises an input to be a yes or nil output. Template parameters [Edit template data] Parameter Description Type Status Input value 1 The value to be evaluated String required Output on yes yes Specifies the output of the template when the input value is a case-insensitive forms of 'Yes', 'Y', 'True' or '1' String optional Output on no no Specifies the output of the template ...

  5. Decision table - Wikipedia

    en.wikipedia.org/wiki/Decision_table

    Decision table. Decision tables are a concise visual representation for specifying which actions to perform depending on given conditions. Decision table is the term used for a Control table or State-transition table in the field of Business process modeling; they are usually formatted as the transpose of the way they are formatted in Software ...

  6. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.

  7. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    A "Hello, World!" program is generally a simple computer program that emits (or displays) to the screen (often the console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic syntax. A "Hello, World!"

  8. Template:Yes-No - Wikipedia

    en.wikipedia.org/wiki/Template:Yes-No

    Template:Yes-No. Template. : Yes-No. The templates in this series are designed to be used in a table to make a cell with text in that cell, with an appropriately colored background. They are commonly used in comparison tables. Most of these templates should not be used simply to produce a background color, use them according to their meaning.

  9. Yes–no question - Wikipedia

    en.wikipedia.org/wiki/Yes–no_question

    In linguistics, a yesno question, also known as a binary question, a polar question, or a general question, [1] is a question whose expected answer is one of two choices, one that provides an affirmative answer to the question versus one that provides a negative answer to the question. Typically, in English, the choices are either "yes" or ...

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