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A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hexagonal tiling. In geometry, the hexagonal tiling or hexagonal tessellation is a regular tiling of the Euclidean plane, in which exactly three hexagons meet at each vertex. It has Schläfli symbol of {6,3} or t{3,6} (as a truncated triangular tiling). English mathematician John Conway called it a hextille.
Properties. face-transitive. In geometry, a Cairo pentagonal tiling is a tessellation of the Euclidean plane by congruent convex pentagons, formed by overlaying two tessellations of the plane by hexagons and named for its use as a paving design in Cairo. It is also called MacMahon's net[1] after Percy Alexander MacMahon, who depicted it in his ...
Dual to Ammann A2. Tilings MLD from the tilings by the Shield tiles. Tilings MLD from the tilings by the Socolar tiles. Tiling is MLD to Penrose P1, P2, P3, and Robinson triangles. Tiling is MLD to Penrose P1, P2, P3, and "Starfish, ivy leaf, hex". Date is for publication of matching rules.
A geodesic grid is a global Earth reference that uses triangular tiles based on the subdivision of a polyhedron (usually the icosahedron, and usually a Class I subdivision) to subdivide the surface of the Earth. Such a grid does not have a straightforward relationship to latitude and longitude, but conforms to many of the main criteria for a ...
Tessellation in two dimensions, also called planar tiling, is a topic in geometry that studies how shapes, known as tiles, can be arranged to fill a plane without any gaps, according to a given set of rules. These rules can be varied. Common ones are that there must be no gaps between tiles, and that no corner of one tile can lie along the edge ...
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