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Crowd control is a public security practice in which large crowds are managed in order to prevent the outbreak of crowd crushes, affray, fights involving drunk and disorderly people or riots. Crowd crushes in particular can cause many hundreds of fatalities. [1] Effective crowd management is about managing expected and unexpected crowd ...
Riot control agents (sometimes called RCAs) are non-lethal lachrymatory agents used for riot control. Most commonly used riot control agents are pepper spray and various kinds of tear gas. These chemicals enable to disperse a protesting or rioting crowd, or to clear a building. [ 11 ]
Crowd manipulation is the intentional or unwitting use of techniques based on the principles of crowd psychology to engage, control, or influence the desires of a crowd in order to direct its behavior toward a specific action. [1]
Crowd simulation is the process of simulating the movement (or dynamics) of a large number of entities or characters. [1] It is commonly used to create virtual scenes for visual media like films and video games, and is also used in crisis training, [2] architecture and urban planning, [3] and evacuation simulation.
Crowd control barriers (also referred to as crowd control barricades, with some versions called a French barrier or bike rack in the USA, and mills barriers in Hong Kong [1]) are commonly used at many public events. They are frequently visible at sporting events, parades, political rallies, demonstrations, and outdoor festivals.
McDonaldization is the process of a society adopting the characteristics of a fast-food restaurant. The McWord concept was proposed by sociologist George Ritzer in his 1993 book The McDonaldization of Society. McDonaldization is a reconceptualization of rationalization and scientific management.
Algorithms based on crowd analysis attempt to manage the movement of the crowd. The more efficient and realistic a simulation becomes, the more complex the algorithm must become. The software must be able to manipulate the trajectory of individual agents based on variables such as the agents' goals, stress forces, obstacles, and levels of arousal .