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  2. Cuboid (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Cuboid_(computer_vision)

    In computer vision, the term cuboid is used to describe a small spatiotemporal volume extracted for purposes of behavior recognition. [1] The cuboid is regarded as a basic geometric primitive type and is used to depict three-dimensional objects within a three dimensional representation of a flat, two dimensional image.

  3. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    The lower left image shows a scene with a viewpoint marked with a black dot. The upper image shows the net of the cube mapping as seen from that viewpoint, and the lower right image shows the cube superimposed on the original scene. In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the ...

  4. Category:Cuboids - Wikipedia

    en.wikipedia.org/wiki/Category:Cuboids

    Cuboid means "like a cube", in the sense that by adjusting the length of the edges or the angles between edges and faces, a cuboid can be transformed into a cube. In math language a cuboid is convex polyhedron , whose polyhedral graph is the same as that of a cube .

  5. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A cuboid, a topological cube, has 8 vertices, 12 edges, and 6 quadrilateral faces, making it a type of hexahedron. In the context of meshes, a cuboid is often called a hexahedron, hex, or brick. [1] For the same cell amount, the accuracy of solutions in hexahedral meshes is the highest.

  6. Cuboid - Wikipedia

    en.wikipedia.org/wiki/Cuboid

    Etymologically, "cuboid" means "like a cube", in the sense of a convex solid which can be transformed into a cube (by adjusting the lengths of its edges and the angles between its adjacent faces). A cuboid is a convex polyhedron whose polyhedral graph is the same as that of a cube. [1] [2] General cuboids have many different types.

  7. Brush (video games) - Wikipedia

    en.wikipedia.org/wiki/Brush_(video_games)

    Brushes are templates used in some 3D video game engines, such as the Quake engine, its derivatives the GoldSrc and Source game engines, or the Unreal Engine, to construct levels. [1] Brushes can be primitive shapes (such as cubes, spheres and cones), pre-defined shapes (such as staircases), or custom shapes (such as prisms and other polyhedra ).

  8. Cylindrical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cylindrical_coordinate_system

    A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis (axis L in the image opposite), the direction from the axis relative to a chosen reference direction (axis A), and the distance from a chosen reference plane perpendicular to the axis (plane ...

  9. Cube - Wikipedia

    en.wikipedia.org/wiki/Cube

    The cube can be represented as the cell, and examples of a honeycomb are cubic honeycomb, order-5 cubic honeycomb, order-6 cubic honeycomb, and order-7 cubic honeycomb. [47] The cube can be constructed with six square pyramids, tiling space by attaching their apices. [48] Polycube is a polyhedron in which the faces of many cubes are attached.