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In microgames, counters were printed on one or more sheets of thick paper which the player had to cut for themselves rather than the die-cut cardboard sheets included with most board wargames. Dragon Magazine used to include counters printed on a cardstock centerfold for monthly games (especially by Tom Wham).
Collins Epic Wargames – publisher of the Frontline General series of board/mini wargames. Columbia Games (originally Gamma Two Games) – the biggest producer of "block games", using wooden blocks instead of cardboard counters. Compass Games – founded 2004. Publisher of Paper Wars. Computer Strategies – founded in 1990.
In the inaugural issue of the UK wargaming magazine Phoenix, John Norris said the common set of rules used by all the PRESTAGS games was an advantage, reasoning, "Once you have mastered one game you can probably play the rest of the series without difficulty." However, he also noted a disadvantage to having the same ruleset: "The large common ...
Simulations Canada is a Canadian board wargame publisher established in Nova Scotia in 1977, before moving to Vancouver Island, British Columbia. The company was founded by Stephen Newberg as a one-man operation and was one of only a handful of companies devoted to publishing wargames at that time.
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of Tactics. [1]
Strategy & Tactics magazine, Ares magazine, board games, wargames Simulations Publications, Inc. ( SPI ) was an American publisher of board wargames and related magazines, particularly its flagship Strategy & Tactics , in the 1970s and early 1980s.
Computer wargames derived from tabletop wargames, which range from military wargaming to recreational wargaming.Wargames appeared on computers as early as Empire in 1972. . The wargaming community saw the possibilities of computer gaming early and made attempts to break into the market, notably Avalon Hill's Microcomputer Games line, which began in 1980 and covered a variety of topics ...
Local computer assisted wargames are mostly not designed toward recreating the battlefield inside computer memory, but employing the computer to play the role of game master by storing game rules and unit characteristics, tracking unit status and positions or distances, animating the game with sounds and voice and resolving combat.