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  2. Static library - Wikipedia

    en.wikipedia.org/wiki/Static_library

    Historically, all library linking was static, but today dynamic linking is an alternative and entails inherent trade-offs.. An advantage of static over dynamic is that the application is guaranteed to have the library routines it requires available at run-time, as the code to those routines is embedded in the executable file.

  3. Static dispatch - Wikipedia

    en.wikipedia.org/wiki/Static_dispatch

    This contrasts with dynamic dispatch, which is based on runtime information (such as vtable pointers and other forms of run time type information). Static dispatch is possible because there is a guarantee of there only ever being a single implementation of the method in question.

  4. Static build - Wikipedia

    en.wikipedia.org/wiki/Static_build

    Dynamic linking offers three advantages: Often-used libraries (for example the standard system library) need to be stored in only one location, not duplicated in every single binary. If a library is upgraded or replaced, all programs using it dynamically will immediately benefit from the corrections. Static builds would have to be re-linked first.

  5. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...

  6. Linker (computing) - Wikipedia

    en.wikipedia.org/wiki/Linker_(computing)

    Static linking is the result of the linker copying all library routines used in the program into the executable image. This may require more disk space and memory than dynamic linking, but is more portable, since it does not require the presence of the library on the system where it runs. Static linking also prevents "DLL hell", since each ...

  7. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.

  8. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    Dynamic linking is linking at run time; it involves building the program with information that supports run-time linking to a dynamic link library (DLL). For dynamic linking, a compatible DLL file must be available to the program at run time, but for static linking, the program is standalone. Smart linking is performed by a build tool that ...

  9. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    In computing, late binding or dynamic linkage [1] —though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime.