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Sly Cooper is a series of stealth action-adventure video games created by Sucker Punch Productions and owned by Sony Interactive Entertainment.The series follows the adventures of Sly Cooper, an anthropomorphic raccoon and master thief, along with his two partners in crime, Bentley the turtle and Murray the hippopotamus, all of whom are pursued by Sly's love interest, Inspector Carmelita Fox.
The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam. Sly Cooper: Thieves in Time was a part of Sony's cross-buy initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy of the game for the ...
This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and
PlayStation All-Stars, along with Sly Cooper: Thieves in Time and Ratchet & Clank: Full Frontal Assault, were the first games announced for the program. [37] The music track "Genesis" by Justice was featured in several pieces of promotional material following the game's announcement, while the game's opening uses the song "Finale" by Madeon. [38]
This is a list of PlayStation 2 games later made available for purchase and download from the PlayStation Store for the PlayStation 3 (PS3), PlayStation 4 (PS4), or PlayStation 5 (PS5) video game consoles.
Sly 3 was the last game in the Sly Cooper series developed by Sucker Punch. The studio was not directly involved in the creation of Sly Cooper: Thieves in Time (2013), which was developed externally by Sanzaru Games. [9] Sanzaru previously collaborated with Sucker Punch on The Sly Collection for the PlayStation 3 and PlayStation Vita. [11]
Sly Cooper and the Thievius Raccoonus was the second game developed by Sucker Punch Productions, following Rocket: Robot on Wheels (1999) for the Nintendo 64. [4] Sly Cooper was conceived shortly after Rocket was completed, and was in development for three years. [5] Sucker Punch used Autodesk Maya to develop the art assets.
In 2013, McConnell returned to the Sly Cooper franchise to score the fourth game, Sly Cooper: Thieves in Time, released in February of that year. The Nashville Music Scoring Orchestra performed the score. Also, for the first time ever, McConnell's entire score was released on iTunes to accompany the game's release.