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The Sims 4: Werewolves is the twelfth game pack for The Sims 4, released on June 16, 2022. It introduces a new life state, werewolves and a new world, Moonwood Mill. [81] The pack also features two werewolf packs in the new world, an underground system that can be explored, and lore surrounding features in the game pack and overall game.
The pack also features a new game mechanic called lifestyles. [68] It consists of a series of traits that can be acquired by Sims by performing or not performing certain activities. These traits in turn influence Sims' behavior and emotions as they interact with their environment. A Sim can have a maximum of three lifestyles at once. [68]
This is an accepted version of this page This is the latest accepted revision, reviewed on 20 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Dragon Dawn content pack released on 30 June 2023. [9] This DLC added Dragon Lords, the Lizardfolk form, the Dragon Ruler godir origin, additional tomes, and the Ashen War realm. [9] The Wyvern Update was also released for all players. [9] It includes new traits, Cavalry and mounted units, and world map improvements. [9]
XCOM 2: War of the Chosen is an expansion pack for the 2016 turn-based tactics video game XCOM 2, released for PlayStation 4, Windows, and Xbox One on August 29, 2017. Versions for Linux and macOS were released on August 31, 2017, [ 2 ] and a Nintendo Switch port was released on May 29, 2020.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
As opposed to previous games, where personalities consisted of sliders, and a limited set of personality points to distribute among them, The Sims 3 introduces a trait system: adult Sims can have up to five personality traits to pick from a list. These traits can be mental, physical, social, or influenced by lifestyle and jobs.
In each destination, there is an adventure board outside the base camp. Sims can pick Adventures to fulfill, similar to opportunities in the base game. Adventures can consist of a simple goal such as collecting a certain material and returning it to the quest giver, or a more complex one, such as exploring one of the expansion's many tombs. [23]