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  2. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  3. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box...

    It is possible to enumerate boxes of this kind in linear time with the approach called rotating calipers by Godfried Toussaint in 1983. [2] The same approach is applicable for finding the minimum-perimeter enclosing rectangle. [2] A C++ implementation of the algorithm that is robust against floating point errors is available. [3]

  4. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    The rotating calipers technique for designing geometric algorithms may also be interpreted as a form of the plane sweep, in the projective dual of the input plane: a form of projective duality transforms the slope of a line in one plane into the x-coordinate of a point in the dual plane, so the progression through lines in sorted order by their ...

  5. Rotating calipers - Wikipedia

    en.wikipedia.org/wiki/Rotating_calipers

    In computational geometry, the method of rotating calipers is an algorithm design technique that can be used to solve optimization problems including finding the width or diameter of a set of points. The method is so named because the idea is analogous to rotating a spring-loaded vernier caliper around the outside of a convex polygon . [ 1 ]

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    The lower half of this figure is a magnification of the upper half, showing how the apparent sharpness of the left-hand line is created. Bicubic interpolation causes overshoot, which increases acutance. The bicubic algorithm is frequently used for scaling images and video for display (see bitmap resampling).

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    In the common case where source is defined by some simple function, such as the integers from 0 to n − 1, source may simply be replaced with the function. To initialize an array a[] of n elements to a randomly shuffled copy of source[], both 0-based: for i from 0 to n − 1 do j ← random integer such that 0 ≤ j ≤ i a[i] ← source[i] a ...

  8. Monotone cubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Monotone_cubic_interpolation

    The following JavaScript implementation takes a data set and produces a monotone cubic spline interpolant function: /* * Monotone cubic spline interpolation * Usage example listed at bottom; this is a fully-functional package.

  9. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2]