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in C++, OpenSG, a scene-graph system for real-time graphics, with clustering support and multi-thread safety; in C++, the FlightGear Flight Simulator uses a custom Canvas system (LGPL'ed via SimGear [2]) that is hardware-accelerated using OpenSceneGraph/OpenGL, OpenVG/ShivaVG: [3] The FlightGear Canvas system
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
YouTube: Monster Strike (season 2 Part 1 & season 3) 2 86 Sanzigen (season 2) Yokohama Animation Laboratory (season 2) Japan 2017–2019 YouTube: Monsters vs. Aliens: 1 26 DreamWorks Animation: United States 2013–2014 Nickelodeon: Moominvalley: 4 52 Gutsy Animations Finland United Kingdom 2019–2024 Yle TV2 (Finland) Sky One (United Kingdom ...
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
BGI was accessible in C/C++ with graphics.lib / graphics.h, and in Pascal via the graph unit. BGI was less powerful than modern graphics libraries such as SDL or OpenGL, since it was designed for 2D presentation graphics instead of event-based 3D applications. However, it has been considered simpler to code.
By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations.