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It was designed by Ding Wen for his younger sisters to do random painting. Ding Wen later rewrote Doodle Kids for iPhone. As of the end of 2010, the application had more than 880,000 downloads for both iOS and Android platforms. [2] Doodle Kids is available for free download. [3] Source code for the Apple IIGS version is available online. [4]
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A script that lets the sprite say Hello, World! then stops the script in Scratch 2.0. In Scratch 2.0, the stage area is on the left side, with the programming blocks palette in the middle, and the coding area on the right. Extensions are in the "More Blocks" section of the palette. [22] The web version of Scratch 2.0 introduced project autosaving.
Doodle by Luise von Mecklenburg-Strelitz, Queen of Prussia, c. 1795. A doodle is a drawing made while a person's attention is otherwise occupied. Doodles are simple drawings that can have concrete representational meaning or may just be composed of random and abstract lines or shapes, generally without ever lifting the drawing device from the paper, in which case it is usually called a scribble.
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.
Snap! is built on top of Morphic.js, [2] a Morphic GUI, which serves as 'middle layer' between Snap! itself and 'bare' JavaScript. It uses an HTML5 Canvas application programming interface (API). All things visible in Snap ! are morphs themselves, i.e. all buttons, sliders, dialog boxes, menus, entry fields, text rendering, blinking cursors etc ...
Kidoodle.TV is owned and operated by A Parent Media Co. Inc., a company based in Calgary, Canada. [1] [7] Kidoodle.TV was started by Mike Lowe and Neil Gruninger.Lowe identified a gap for online, user-generated videos providing age-appropriate content for children up to the age of 12 years, and co-founded the platform in 2012 with Gruninger.
[1] [2] [3] Most visitors had never heard of a computer mouse before. [4] The mouse began shipping in July. [5] Initial sales were modest because it had no use other than running the programs included in the box (a tutorial, a Doodle drawing app, a musical piano app, Multi-Tool Notepad and/or Multi-tool Word.) [6]
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