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  2. Chernoff face - Wikipedia

    en.wikipedia.org/wiki/Chernoff_face

    One could have the 18 variables that specify the left be one set of data, but use a different set of data for the right side of the face, allowing one face to depict 35 different measurements. They present results showing that such asymmetrical faces are useful in visualizing databases of identical twins , for example, and are useful in ...

  3. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming, sometimes referred to as just pasting, is the production of highly repetitive computer programming code, as produced by copy and paste operations. It is primarily a pejorative term; those who use the term are often implying a lack of programming competence and ability to create abstractions.

  4. Larry Tesler - Wikipedia

    en.wikipedia.org/wiki/Larry_Tesler

    From there, the two developed the basic copy and paste function, now a standard feature in computing. [4] Tesler also established the idea that computer interfaces should be modeless, where all actions are available to a user at all times, rather than modal, requiring the user to enter a specific mode to perform them. Gypsy was programmed to ...

  5. Blackboard bold - Wikipedia

    en.wikipedia.org/wiki/Blackboard_bold

    The style is most commonly used to represent the number sets (natural numbers), , (rational numbers), (real numbers), and (complex numbers). To imitate a bold typeface on a typewriter , a character can be typed over itself (called double-striking ); [ 1 ] symbols thus produced are called double-struck , and this name is sometimes adopted for ...

  6. Cut, copy, and paste - Wikipedia

    en.wikipedia.org/wiki/Cut,_copy,_and_paste

    The original cut, copy, and paste workflow, as implemented at PARC, utilizes a unique workflow: With two windows on the same screen, the user could use the mouse to pick a point at which to make an insertion in one window (or a segment of text to replace).

  7. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    The base case is the trivial subproblem, which occurs for a 1 × n board. The number of solutions for this board is either zero or one, depending on whether the vector is a permutation of n / 2 (,) and n / 2 (,) pairs or not. For example, in the first two boards shown above the sequences of vectors would be

  8. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    describes that a traversal across multiple elements is required to perform the operation. For example, to get "all vertices around a given vertex V" using the face-vertex mesh, it is necessary to first find the faces around the given vertex V using the vertex list. Then, from those faces, use the face list to find the vertices around them.

  9. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    The only one that remains must be the sum of the two hidden numbers X and Y whose product X·Y he knows. From the sum and the product, it is easy to know the individual numbers and thus he tells Sue that "Now I know X and Y". Pete is now done and exits the game. Sue and Otto recalculate Table 1, this time only counting products of 2-splits from ...