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The developers also added a Direct3D 11 video back-end and an XAudio2 audio back-end. [43] On 25 December 2012, version 3.5 of Dolphin was released, featuring support for emulating the GameCube Broadband Adapter and Microphone accessories. It introduced a FreeBSD port, free replacement for the DSP firmware, and the WBFS file format. [44] [45]
major mandatory features – (Direct3D 11.0, 12), a few minor features (Direct3D 10.1, 11.1), or; a common set of previously optional features (Direct3D 11.0 "10 level 9"). Each upper level is a strict superset of a lower level, with only a few new or previously optional features that move to the core functionality on an upper level. [67]
DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website, [121] but they are still available for free download on Zophar's Domain.
The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both. Work was started on then future OpenGL ES 3.0 version, [8] for the newer Direct3D 11 backend. [14] The capability to use ANGLE in a Windows Store app was added in 2014. [11]
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...
Render Pass, introducing render pass concept in Direct3D 12, adding new APIs to be run on existing drivers and allow user mode drivers to choose optimal rendering path without heavy CPU penalty. Meta-commands, adding preview support for DirectML, a high-performance, hardware-accelerated DirectX 12 library for machine learning. With Windows 10 ...