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  2. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    The magnitude of the unit quaternion will be unity, corresponding to a hypersphere of unit radius. The vector part of a unit quaternion represents the radius of the 2-sphere corresponding to the axis of rotation, and its magnitude is the sine of half the angle of rotation.

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    To obtain exactly the same rotation (i.e. the same final coordinates of point P), the equivalent row vector must be post-multiplied by the transpose of R (i.e. wR T). Right- or left-handed coordinates The matrix and the vector can be represented with respect to a right-handed or left-handed coordinate system. Throughout the article, we assumed ...

  4. Verse (programming language) - Wikipedia

    en.wikipedia.org/wiki/Verse_(programming_language)

    Examples include methods like Normalize(v1:vector3) and DrawDebugLine(LineStart: vector3, LineEnd: vector3). Verse supports lambda expressions and anonymous functions, allowing for inline function definitions, similar to how lambda functions are used in languages like Python or JavaScript. Verse also allows for composing functions by chaining ...

  5. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    To calculate the Lambertian (diffuse) lighting of a surface, the unit vector from the shading point to the light source is dotted with the unit vector normal to that surface, and the result is the intensity of the light on that surface. Imagine a polygonal model of a sphere - you can only approximate the shape of the surface.

  7. Unity Software (U) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/unity-software-u-q4-2024-224512778.html

    Vector is designed to leverage data from across the Unity ecosystem, integrating self-learning artificial intelligence models that will provide deeper insights, optimize performance, and deliver ...

  8. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    For any point on the sphere, calculate ^, that being the unit vector from to the sphere's origin. Assuming that the sphere's poles are aligned with the Y axis, UV coordinates in the range [ 0 , 1 ] {\displaystyle [0,1]} can then be calculated as follows:

  9. Today’s NYT ‘Strands’ Hints, Spangram and Answers for ...

    www.aol.com/today-nyt-strands-hints-spangram...

    According to the New York Times, here's exactly how to play Strands: Find theme words to fill the board. Theme words stay highlighted in blue when found.