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  2. PhyreEngine - Wikipedia

    en.wikipedia.org/wiki/PhyreEngine

    PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

  3. Rust (video game) - Wikipedia

    en.wikipedia.org/wiki/Rust_(video_game)

    Rust was first released in December 2013 to the Steam Early Access program. During this period of development, the gameplay was changed significantly. Dangerous wildlife replaced zombies as the primary environmental threat and several fundamental revisions to the crafting system were released, along with general improvements and feature additions.

  4. S&box - Wikipedia

    en.wikipedia.org/wiki/S&box_(game_engine)

    S&box is described as a game engine and platform where users can create their own games. It is built on the Source 2 engine with a C# layer. The engine has a hotload system, which allows developers to see changes to their code take effect immediately without compiling or restarting the game.

  5. Facepunch Studios - Wikipedia

    en.wikipedia.org/wiki/Facepunch_Studios

    Although the game has been criticised for being too brutal, Facepunch Studios has intimated that an artificial scoreboard, encouraging players to "play nice", would be to the detriment of the game: "There shouldn't be a system hanging around forcing people to be good. It removes a lot of gameplay fun."

  6. Snowdrop (game engine) - Wikipedia

    en.wikipedia.org/wiki/Snowdrop_(game_engine)

    Initially it was an engine built for PC and next-gen development to "do things better not bigger". [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.

  7. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Specific design aims for the engine included increases in workflow efficiency by reducing iteration time for modifications to gameplay and game design. [2] Additionally, the engine introduced improved physical modeling of fluids and emphasis on global illumination rendering. [2] Development of a new engine began in summer 2011.

  8. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  9. NaturalMotion - Wikipedia

    en.wikipedia.org/wiki/NaturalMotion

    The game was a critical and commercial success, with a Quality Index score of 8.1/10 [12] and 5 million downloads. [13] The company created a new division, NaturalMotion Games, on 18 November 2010. [14] In 2011, NaturalMotion Games released its first Free-To-Play title My Horse on iPhone and iPad.