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The PHP serialization format is the serialization format used by the PHP programming language. The format can serialize PHP's primitive and compound types, and also properly serializes references. [1] The format was first introduced in PHP 4. [2] In addition to PHP, the format is also used by some third-party applications that are often ...
Cobra, D, JavaScript: string.length() Number of UTF-16 code units: Java (string-length string) Scheme (length string) Common Lisp, ISLISP (count string) Clojure: String.length string: OCaml: size string: Standard ML: length string: Number of Unicode code points Haskell: string.length: Number of UTF-16 code units Objective-C (NSString * only ...
The arrays are heterogeneous: a single array can have keys of different types. PHP's associative arrays can be used to represent trees, lists, stacks, queues, and other common data structures not built into PHP. An associative array can be declared using the following syntax:
In addition to support for vectorized arithmetic and relational operations, these languages also vectorize common mathematical functions such as sine. For example, if x is an array, then y = sin (x) will result in an array y whose elements are sine of the corresponding elements of the array x. Vectorized index operations are also supported.
Other tricks are needed to produce other letters – for example by casting the string 1e1000 into a number, which gives Infinity, which in turn makes the letter y accessible. [13] The following is a list of primitive values used as building blocks to produce the most simple letters.
Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...
In JavaScript, there are 7 primitive data types: string, number, bigint, boolean, symbol, undefined, and null. [19] Their values are considered immutable . These are not objects and have no methods or properties ; however, all primitives except undefined and null have object wrappers .
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...