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Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space.This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession.
In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .
An aircraft moves at any given moment in one or more of three axes: roll (the axis that runs the length of the fuselage), pitch (the axis running laterally through the wings), and yaw (the vertical axis around which the front of the aircraft turns to the left or right whilst its rear turns toward the opposite direction).
The rotation is acting to rotate an object counterclockwise through an angle θ about the origin; see below for details. Composition of rotations sums their angles modulo 1 turn, which implies that all two-dimensional rotations about the same point commute. Rotations about different points, in general, do not commute.
The vertices of triangles are associated not only with spatial position but also with other values used to render the object correctly. Most attributes of a vertex represent vectors in the space to be rendered.
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The position of all three axes, with the right-hand rule for describing the angle of its rotations. An aircraft in flight is free to rotate in three dimensions: yaw, nose left or right about an axis running up and down; pitch, nose up or down about an axis running from wing to wing; and roll, rotation about an axis running from nose to tail.