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In this situation it is generally uncommon to talk about half-life in the first place, but sometimes people will describe the decay in terms of its "first half-life", "second half-life", etc., where the first half-life is defined as the time required for decay from the initial value to 50%, the second half-life is from 50% to 25%, and so on. [7]
The conventional notation expression 3 − 4 + 5 becomes 3 4 − 5 + in reverse Polish notation: 4 is first subtracted from 3, then 5 is added to it. The concept of a stack, a last-in/first-out construct, is integral to the left-to-right evaluation of RPN. In the example 3 4 −, first the 3 is put onto the stack, then the 4; the 4 is now on top
Calculus. In mathematics, the harmonic series is the infinite series formed by summing all positive unit fractions: The first terms of the series sum to approximately , where is the natural logarithm and is the Euler–Mascheroni constant. Because the logarithm has arbitrarily large values, the harmonic series does not have a finite limit: it ...
It is unknown whether these constants are transcendental in general, but Γ( 1 / 3 ) and Γ( 1 / 4 ) were shown to be transcendental by G. V. Chudnovsky. Γ( 1 / 4 ) / 4 √ π has also long been known to be transcendental, and Yuri Nesterenko proved in 1996 that Γ( 1 / 4 ), π, and e π are algebraically independent.
Latest release. Half-Life: Alyx. March 23, 2020. Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling. The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist ...
1/4 + 1/16 + 1/64 + 1/256 + ⋯. Archimedes' figure with a = 3 4 . In mathematics, the infinite series 1 4 + 1 16 + 1 64 + 1 256 + ⋯ is an example of one of the first infinite series to be summed in the history of mathematics; it was used by Archimedes circa 250–200 BC. [1] As it is a geometric series ...
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A formula for computing the trigonometric identities for the one-third angle exists, but it requires finding the zeroes of the cubic equation 4x 3 − 3x + d = 0, where is the value of the cosine function at the one-third angle and d is the known value of the cosine function at the full angle.