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The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
Related: A Police Dog Died in a Hot Car, Lieutenant Responsible for Caring for Him Is Charged Lott said the 13-year-old pleaded guilty in family court to killing a police dog, assault and battery ...
Det Insp Nicola Pestel said: "We've had officers from across our local teams working hard on this investigation. "We've been following a number of lines of enquiry and this arrest is a significant ...
A migraine attack can be a debilitating condition. But a headache is just one part. There are other subtle warning symptoms to watch out for, neurologists say.
Thus, it is not safe for most reusers to use the GFDL. Pages identified to use imported CC content are included at Category:Articles with imported Creative Commons licensed text. The GFDL can still be used indefinitely for pages without CC BY-SA only content. Generally, the GFDL imposes requirements that are similar to the CC BY-SA but more ...
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.