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  2. MT Framework - Wikipedia

    en.wikipedia.org/wiki/MT_Framework

    Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo ...

  3. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  5. Panta Rhei (game engine) - Wikipedia

    en.wikipedia.org/wiki/Panta_Rhei_(game_engine)

    Development of a new engine began in summer 2011. Features of the new development engine included: in-engine management of shader (GPU) programs; an engine virtual machine allowing game scripting to be written initially in C#; changes in organization of the workflow/content meant that backwards compatibility with the MT Framework engine was ...

  6. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Application Latest release date and version Developed by Platforms Mainly Used For License Bryce: 2010-12-23 7.1.0.109 Daz 3D: Microsoft Windows (32-bit), Mac OS X (10.7 and above)

  7. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    KiriKiri (吉里吉里) is a scripting engine [4] [5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine. [6]

  8. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games.Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code.

  9. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++ , C# , Lua , and JavaScript .