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  2. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    The solution set of the equation ⁠ x 2 / 4 ⁠ + y 2 = 1 forms an ellipse when interpreted as a set of Cartesian coordinate pairs. Main article: Solution set The solution set of a given set of equations or inequalities is the set of all its solutions, a solution being a tuple of values, one for each unknown , that satisfies all the equations ...

  3. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.

  4. Algebra - Wikipedia

    en.wikipedia.org/wiki/Algebra

    Algebra is the branch of mathematics that studies certain abstract systems, known as algebraic structures, and the manipulation of expressions within those systems. It is a generalization of arithmetic that introduces variables and algebraic operations other than the standard arithmetic operations, such as addition and multiplication.

  5. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.

  6. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

  7. Standard algorithms - Wikipedia

    en.wikipedia.org/wiki/Standard_algorithms

    In elementary arithmetic, a standard algorithm or method is a specific method of computation which is conventionally taught for solving particular mathematical problems. . These methods vary somewhat by nation and time, but generally include exchanging, regrouping, long division, and long multiplication using a standard notation, and standard formulas for average, area, and vol

  8. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math Solver (formerly Microsoft Mathematics and Microsoft Math) is an entry-level educational app that solves math and science problems.Developed and maintained by Microsoft, it is primarily targeted at students as a learning tool.

  9. Iterative method - Wikipedia

    en.wikipedia.org/wiki/Iterative_method

    If an equation can be put into the form f(x) = x, and a solution x is an attractive fixed point of the function f, then one may begin with a point x 1 in the basin of attraction of x, and let x n+1 = f(x n) for n ≥ 1, and the sequence {x n} n ≥ 1 will converge to the solution x.

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