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MUCKs are extensible by design, players can create and modify ("build") all internal objects of the game environment, including rooms, exits, and even the system commands, for which the MUCKs use the MUF (Multi-User Forth) language. Fuzzball MUCKs also use Message Parsing Interpreter (MPI) which can be used to embed executable code into ...
FurryMUCK is one of the oldest and largest non-combat MUD-style games in existence.It was founded in 1990 [1] as an online gathering place for furry fans to meet and socialize in a virtual role-playing environment.
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The first MUD client with a notable number of features was Tinytalk by Anton Rang in January 1990, for Unix-like systems. [7] In May 1990 TinyWar 1.1.4 was released by Leo Plotkin which was based on TinyTalk 1.0 and added support for event-driven programming. [8]
Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients, which are designed to improve the user experience.
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With the dominant usage of MUD being as a generic term [1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD. [3]
Muck (gambling), a number of actions, both legal and illegal Muck (poker), the discard pile or the action of discarding one's hand; Multi-User Chat Kingdom or TinyMUCK, a type of text-based multi-user game or chat forum; Muck, an online multiplayer survival game by Dani