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Multiple EU directives have been issued related to copyright that affect video games, but at the core, the Computer Programs Directive of 1991 provide for copyright protection of video games in their source code and all its constituent parts in its fixed format, such as on an optical disc or printed circuit. The audio, visual and other creative ...
A federal judge ruled Tuesday that a copyright infringement lawsuit against Bad Bunny, ... judge rules. Andrea Flores. May 31, 2024 at 6:03 PM ... Courthouse News was first to report on the ruling.
The Galoob decision continues to influence legal discussions of fair use of copyrighted video game content, such as how to apply the principle of permanency to a live stream or Let's Play. [22] By deterring companies from being overly litigious, the case was essential to the future of video game modding in the United States and globally. [3]
Stephen McArthur, the "video game lawyer", was interviewed for the piece, and noted that most major publishers had rules for fan-created content that incorporates their IP. He stated that, while publishers reserve the right to shut something down for any reason, blanket prohibitions on fan works are "legally unnecessary and also a terrible ...
The draft rules, which proposed setting spending limits for online games, had sparked panic among investors, wiping off nearly $80 billion in market value from China's two biggest gaming companies ...
A set of draft rules released by China's National Press and Public Administration (NPPA), the country's video gaming regulator, took the industry by surprise on the Friday before Christmas. Shares ...
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Video games in the form of computer programs embodied in physical or downloaded formats that have been lawfully acquired as complete games, when the copyright owner or its authorized representative has ceased to provide access to an external computer server necessary to facilitate an authentication process to enable local gameplay;