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After 30 years of resisting offers to produce television animation, Disney finally relented once Michael Eisner, who had a background in TV, took over. The first TV cartoons to carry the Disney name, CBS' The Wuzzles and NBC's Adventures of the Gummi Bears, both premiered in the fall of 1985. Breaking from standard practice in the medium, the ...
1905 – How Jones Lost His Roll, the first example of stop-motion animation in American film.; [114] The Whole Dam Family and the Dam Dog, early example of cutout animation [115] 1906 – Humorous Phases of Funny Faces, The House of Ghosts; 1907 – Katsudō Shashin, the oldest known work of animation from Japan.
However, Krantz told Bakshi that studio executives would be unwilling to fund the film because of its content and Bakshi's lack of film experience. [16] While browsing the East Side Book Store on St. Mark's Place, Bakshi came across a copy of R. Crumb's Fritz the Cat. Impressed by Crumb's sharp satire, Bakshi purchased the book and suggested to ...
In order to qualify for these lists, films must be "over 40 minutes long and have animation in at least 75% of their running time, or have at least 40 minutes of animation in total". These lists use the American Film Institute , Academy of Motion Picture Arts and Sciences and British Film Institute definitions of a feature film.
The examples and perspective in this article deal primarily with the United States and do not represent a worldwide view of the subject. You may improve this article, discuss the issue on the talk page, or create a new article, as appropriate. (December 2012) (Learn how and when to remove this message)
Here's a look back at the people and groups to receive the distinction over the past decade. Time magazine named Donald Trump its Person of the Year for 2024. Here's a look back at the people and ...
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
The 2000s was the fourth decade in the industry's history. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2001 in favor of returning to third-party development, as they once were.