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Many books of type-in programs were also available, and in particular, Ahl published versions of the original 101 BASIC games converted into the Microsoft dialect and published it from Creative Computing as BASIC Computer Games. This book, and its sequels, provided hundreds of ready-to-go programs that could be easily converted to practically ...
Ahl later noted that “was far more books than there were computers around, so people were buying three, four, five of them for each computer.” [2] The second version, BASIC, was re-printed many times and was the first computer book to sell a million copies. Harry McCracken called it "The single most influential book of the BASIC era". [2]
Basic Books. ISBN 0-465-01371-6. Cortada, James W. (1993). The Computer in the United States: from Laboratory to Market, 1930 to 1960. M.E.Sharpe. Eckert, Wallace J.; Jones, Rebecca (1955). Faster, Faster: A Simple Description of a Giant Electronic Calculator and the Problems it Solves. McGraw-Hill. (A contemporaneously-written book about the ...
Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language; Joel Spolsky - The Best Software Writing I
A human computer, with microscope and calculator, 1952. It was not until the mid-20th century that the word acquired its modern definition; according to the Oxford English Dictionary, the first known use of the word computer was in a different sense, in a 1613 book called The Yong Mans Gleanings by the English writer Richard Brathwait: "I haue [] read the truest computer of Times, and the best ...
For Dummies book on the subject; and For Dummies Quick Reference, which is a condensed alphabetical reference to the subject. A larger All-in-One Desk Reference format offers more comprehensive coverage of the subject, normally running about 750 pages.
Compilers: Principles, Techniques, and Tools [1] is a computer science textbook by Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman about compiler construction for programming languages. First published in 1986, it is widely regarded as the classic definitive compiler technology text. [2]
The company published several books, the most successful being BASIC Computer Games, the first million-selling computer book. Their Best of Creative Computing collections were also popular. Creative Computing also published software on cassette and floppy disk for the popular computer systems of the time and had a small hardware business.
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