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  2. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    The refresh rate can be calculated from the horizontal scan rate by dividing the scanning frequency by the number of horizontal lines, plus some amount of time to allow for the beam to return to the top. By convention, this is a 1.05x multiplier. [4]

  4. Analytical Performance Modeling - Wikipedia

    en.wikipedia.org/wiki/Analytical_Performance...

    Changes in response time can also be predicted by the model. For example, in a simple case with a single resource, the response time formula: R=S/(1-U) where R=response_time, S=service_time, U=utilization, will calculate the response time as the utilization of that resource varies between 0=0% busy to 1=100% busy. [2]

  5. Response time - Wikipedia

    en.wikipedia.org/wiki/Response_time

    Response time (technology), the time a generic system or functional unit takes to react to a given input Display response time, the amount of time a pixel in a display takes to change; Round-trip delay time, in telecommunications; Emergency response time, the amount of time that emergency responders take to arrive at the scene of an incident ...

  6. Rate-monotonic scheduling - Wikipedia

    en.wikipedia.org/wiki/Rate-monotonic_scheduling

    The real-time patch Archived 2020-10-13 at the Wayback Machine to the Linux kernel includes an implementation of this formula. [ 10 ] The priority ceiling protocol [ 11 ] enhances the basic priority inheritance protocol by assigning a ceiling priority to each semaphore, which is the priority of the highest job that will ever access that semaphore.

  7. Worst-case execution time - Wikipedia

    en.wikipedia.org/wiki/Worst-case_execution_time

    One component that makes up the response time is the time spent executing the software – hence if the software worst case execution time can be determined, then the designer of the system can use this with other techniques such as schedulability analysis to ensure that the system responds fast enough.

  8. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel .

  9. Time constant - Wikipedia

    en.wikipedia.org/wiki/Time_constant

    An example response of system to sine wave forcing function. Time axis in units of the time constant τ. The response damps out to become a simple sine wave. Frequency response of system vs. frequency in units of the bandwidth f 3dB. The response is normalized to a zero frequency value of unity, and drops to 1/√2 at the bandwidth.