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  2. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements.

  3. Control-flow diagram - Wikipedia

    en.wikipedia.org/wiki/Control-flow_diagram

    Example of a "performance seeking" control-flow diagram. [1]A control-flow diagram (CFD) is a diagram to describe the control flow of a business process, process or review. ...

  4. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    Following a top-down design, the problem at hand is reduced into smaller and smaller subproblems, until only simple statements and control flow constructs remain. Nassi–Shneiderman diagrams reflect this top-down decomposition in a straightforward way, using nested boxes to represent subproblems.

  5. Conditional (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Conditional_(computer...

    If-then-else flow diagram A nested if–then–else flow diagram. In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a condition.

  6. Structured program theorem - Wikipedia

    en.wikipedia.org/wiki/Structured_program_theorem

    The structured program theorem, also called the Böhm–Jacopini theorem, [1] [2] is a result in programming language theory.It states that a class of control-flow graphs (historically called flowcharts in this context) can compute any computable function if it combines subprograms in only three specific ways (control structures).

  7. You aren't gonna need it - Wikipedia

    en.wikipedia.org/wiki/You_aren't_gonna_need_it

    You aren't gonna need it" [1] [2] (YAGNI) [3] is a principle which arose from extreme programming (XP) that states a programmer should not add functionality until deemed necessary. [4] Other forms of the phrase include "You aren't going to need it" (YAGTNI) [ 5 ] [ 6 ] and "You ain't gonna need it".

  8. The battle over AG1—the influencer-famous, $100-a-month green ...

    www.aol.com/finance/battle-over-ag1-influencer...

    An origin story missing key details. Founded as Athletic Greens in 2010 by Ashenden, a fitness enthusiast and former police officer from New Zealand, AG1 epitomizes the kind of bootstrapped ...

  9. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.