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Decentralized Internet of things, or decentralized IoT, is a modified IoT which utilizes fog computing to handle and balance requests of connected IoT devices in order to reduce loading on the cloud servers and improve responsiveness for latency-sensitive IoT applications like vital signs monitoring of patients, vehicle-to-vehicle communication ...
Artificial intelligence and machine learning: Artificial intelligence (AI) is a field within computer science in which intelligent machines are created that work and react like humans. [9] Machine learning is a core part of AI, allowing software to more accurately predict outcomes without explicitly being programmed. [10]
The teacher says using class time for following up on homework gives that connection to what is learned in the class, noting, "In the initial step students complete and submit (traditional) homework assignments electronically, and then later they revisit their work through presentations of selected problems during class. [18]
The class teacher does management activities such as attendance, exam reports management, complaints handling and resolution, and parent-teacher meets. Some class teachers teach all the subjects for the lower grade classes. Mostly, subjects such as English and Moral Science are taught by the class teachers.
A poll message is a control-acknowledgment message.. In a multidrop line arrangement (a central computer and different terminals in which the terminals share a single communication line to and from the computer), the system uses a master/slave polling arrangement whereby the central computer sends message (called polling message) to a specific terminal on the outgoing line.
In the basic assignment problem, each agent is assigned to at most one task and each task is assigned to at most one agent. In the many-to-many assignment problem, [10] each agent i may take up to c i tasks (c i is called the agent's capacity), and each task j may be taken by up to d j agents simultaneously (d j is called the task's capacity).
Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10] Secondlife has qualities that resembles an in person curriculum such as class discussions, participation in lectures, and completing assignments. [10]
Science may drive technological development, by generating demand for new instruments to address a scientific question, or by illustrating technical possibilities previously unconsidered. An environment of encouraged science will also produce scientists and engineers, and technical schools, which encourages innovation and entrepreneurship that ...