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  2. Byju's - Wikipedia

    en.wikipedia.org/wiki/Byju's

    Byju's is an education tutoring app that runs on a freemium model, [30] with free access to content limited for 15 days after the registration. [30] [31] It was launched in August 2015, [32] offering educational content for students from classes 4 to 12. [33] In 2019, an early learning program started for classes 1 to 3. [20]

  3. Doubtnut - Wikipedia

    en.wikipedia.org/wiki/Doubtnut

    The platform uses image recognition technologies to provide answers and explanation of mathematical and science questions of highschool to college level. [ 1 ] [ 5 ] To find the solution to a question, one has to upload an image depicting the question.

  4. Symbolab - Wikipedia

    en.wikipedia.org/wiki/Symbolab

    Symbolab is an answer engine [1] that provides step-by-step solutions to mathematical problems in a range of subjects. [2] It was originally developed by Israeli start-up company EqsQuest Ltd., under whom it was released for public use in 2011. In 2020, the company was acquired by American educational technology website Course Hero. [3] [4]

  5. Byju Raveendran - Wikipedia

    en.wikipedia.org/wiki/Byju_Raveendran

    Byju was born on 5 January 1980 in the Azhikode [1] [2] village of Kerala, India to Raveendran and Shobhanavalli, physics and mathematics teachers, respectively. [3] [4] He studied at a Malayalam medium school where his mother was a mathematics teacher and his father a physics teacher. [5] [6] He would skip classes and then learn at home. [7] [8]

  6. List of mathematical functions - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_functions

    Dirac delta function: everywhere zero except for x = 0; total integral is 1. Not a function but a distribution, but sometimes informally referred to as a function, particularly by physicists and engineers. Dirichlet function: is an indicator function that matches 1 to rational numbers and 0 to irrationals. It is nowhere continuous.

  7. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    An example of using Newton–Raphson method to solve numerically the equation f(x) = 0. In mathematics, to solve an equation is to find its solutions, which are the values (numbers, functions, sets, etc.) that fulfill the condition stated by the equation, consisting generally of two expressions related by an equals sign.

  8. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  9. Solver - Wikipedia

    en.wikipedia.org/wiki/Solver

    The General Problem Solver (GPS) is a particular computer program created in 1957 by Herbert Simon, J. C. Shaw, and Allen Newell intended to work as a universal problem solver, that theoretically can be used to solve every possible problem that can be formalized in a symbolic system, given the right input configuration.