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  2. Ian Goodfellow - Wikipedia

    en.wikipedia.org/wiki/Ian_Goodfellow

    Ian J. Goodfellow (born 1987 [1]) is an American computer scientist, engineer, and executive, most noted for his work on artificial neural networks and deep learning.He is a research scientist at Google DeepMind, [2] was previously employed as a research scientist at Google Brain and director of machine learning at Apple as well as one of the first employees at OpenAI, and has made several ...

  3. CLEVER score - Wikipedia

    en.wikipedia.org/wiki/CLEVER_score

    It was developed by a team at the MIT-IBM Watson AI Lab in IBM Research and first presented at the 2018 International Conference on Learning Representations. [2] It was mentioned and reviewed by Ian Goodfellow [3] as well. It was adopted into an educational game Fool The Bank [4] by Narendra Nath Joshi, [5] Abhishek Bhandwaldar and Casey Dugan

  4. Generative adversarial network - Wikipedia

    en.wikipedia.org/wiki/Generative_adversarial_network

    A generative adversarial network (GAN) is a class of machine learning frameworks and a prominent framework for approaching generative artificial intelligence.The concept was initially developed by Ian Goodfellow and his colleagues in June 2014. [1]

  5. Andrew Ng - Wikipedia

    en.wikipedia.org/wiki/Andrew_Ng

    Ng researches primarily in machine learning, deep learning, machine perception, computer vision, and natural language processing; and is one of the world's most famous and influential computer scientists. [34] He's frequently won best paper awards at academic conferences and has had a huge impact on the field of AI, computer vision, and robotics.

  6. Chelsea Finn - Wikipedia

    en.wikipedia.org/wiki/Chelsea_Finn

    "End-to-End Training of Deep Visuomotor Policies". Journal of Machine Learning Research. 17 (39): 1– 40. arXiv: 1504.00702. ISSN 1533-7928. Wikidata Q90313375. Chelsea Finn; Ian Goodfellow; Sergey Levine (2016). "Unsupervised Learning for Physical Interaction through Video Prediction" (PDF). Advances in Neural Information Processing Systems ...

  7. Artificial Intelligence: A Modern Approach - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence:_A...

    AIMA gives detailed information about the working of algorithms in AI. The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and ...

  8. Chinchilla (language model) - Wikipedia

    en.wikipedia.org/wiki/Chinchilla_(language_model)

    It is named "chinchilla" because it is a further development over a previous model family named Gopher.Both model families were trained in order to investigate the scaling laws of large language models.

  9. History of artificial neural networks - Wikipedia

    en.wikipedia.org/wiki/History_of_artificial...

    Artificial neural networks (ANNs) are models created using machine learning to perform a number of tasks.Their creation was inspired by biological neural circuitry. [1] [a] While some of the computational implementations ANNs relate to earlier discoveries in mathematics, the first implementation of ANNs was by psychologist Frank Rosenblatt, who developed the perceptron. [1]