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In a database, a table is a collection of related data organized in table format; consisting of columns and rows.. In relational databases, and flat file databases, a table is a set of data elements (values) using a model of vertical columns (identifiable by name) and horizontal rows, the cell being the unit where a row and column intersect. [1]
In SQL procedures, a cursor makes it possible to define a result set (a set of data rows) and perform complex logic on a row by row basis. By using the same mechanics, a SQL procedure can also define a result set and return it directly to the caller of the SQL procedure or to a client application.
Various plots of the multivariate data set Iris flower data set introduced by Ronald Fisher (1936). [1]A data set (or dataset) is a collection of data.In the case of tabular data, a data set corresponds to one or more database tables, where every column of a table represents a particular variable, and each row corresponds to a given record of the data set in question.
Comma-separated values (CSV) is a text file format that uses commas to separate values, and newlines to separate records. A CSV file stores tabular data (numbers and text) in plain text, where each line of the file typically represents one data record. Each record consists of the same number of fields, and these are separated by commas in the ...
Later it was used to refer to a subset of Structured Query Language (SQL) for declaring tables, columns, data types and constraints. SQL-92 introduced a schema manipulation language and schema information tables to query schemas. [2] These information tables were specified as SQL/Schemata in SQL:2003.
More generally, there are d! possible orders for a given array, one for each permutation of dimensions (with row-major and column-order just 2 special cases), although the lists of stride values are not necessarily permutations of each other, e.g., in the 2-by-3 example above, the strides are (3,1) for row-major and (1,2) for column-major.
In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
No copy of the value pointed to by m is created */ void passByAddress (int * m) {* m = 14;} int main (void) {int x = 3; /* pass a copy of x's value as the argument */ passByValue (x); // the value was changed inside the function, but x is still 3 from here on /* pass x's address as the argument */ passByAddress (& x); // x was actually changed ...