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Cosmic noise, also known as galactic radio noise, is a physical phenomenon derived from outside of the Earth's atmosphere.It is not actually sound, and it can be detected through a radio receiver, which is an electronic device that receives radio waves and converts the information given by them to an audible form.
The Laser Interferometer Space Antenna (LISA) is a planned space probe to detect and accurately measure gravitational waves [2] —tiny ripples in the fabric of spacetime—from astronomical sources. [3] LISA will be the first dedicated space-based gravitational-wave observatory.
Laser Interferometer Space Antenna (LISA) is a proposed space based observation mission to detect gravitational waves. With the proposed sensitivity range of LISA, merging binaries like GW150914 would be detectable about 1000 years before they merge, providing for a class of previously unknown sources for this observatory if they exist within ...
In 2008, the Chinese Academy of Sciences began demonstrating the feasibility of space gravitational wave detection, proposing the "Taiji Program" for China's space gravitational wave detection, and establishing the "single satellite, dual satellite, three satellites" and "three steps" development strategy and road map; and in August 2018, the "Taiji Program" single-satellite program was ...
The Atmospheric Waves Experiment (AWE) is a NASA instrument to be mounted on the exterior of the International Space Station (ISS) for the study of atmospheric gravity waves (not to be confused with astrophysical gravitational waves).
The Big Bang Observer (BBO) is a proposed successor to the Laser Interferometer Space Antenna (LISA) by the European Space Agency.The primary scientific goal is the observation of gravitational waves from the time shortly after the Big Bang, but it would also be able to detect younger sources of gravitational radiation, like binary inspirals.
A Spacetime wave packet is a spatial-temporal light structure with a one-to-one correlation between spatial and temporal frequencies. [1] In particular, their group velocity in free space can be controlled arbitrarily from sub-luminal to super-luminal speeds without needing to control the dispersion of the medium it is propagating within. [2]
The game is set on either an unnamed planet or city (depending on platform) where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project and drew inspiration from Space Invaders and Asteroids.