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Power Chess is a chess-playing video game originally released in September 1996 by Sierra On-Line for the Microsoft Windows 95 operating system. Later revisions of the software were released as Power Chess 98 (1997) and Power Chess 2.0 (1998). [1]
Chess 2: The Sequel is a chess variant created by David Sirlin and Zachary Burns of Ludeme Games. Sirlin, whose previous design work includes rebalancing Super Street Fighter II Turbo HD Remix, approached what he believed to be a problem of rote endgames and static opening games in chess by introducing asymmetrical piece compositions and an additional win condition. [1]
Bryant started Colossus Chess in 1983, using his White Knight Mk 11 program, [4] winner of the 1983 European Microcomputer Chess Championship, [17] as a basis. It was developed on an Apple II, but was first commercially released for Commodore 64 as Colossus Chess 2.0 (CDS Micro Systems, 1984). A number of releases for 8-bit microcomputers followed.
The KasparovChess.com domain was first used to launch Garry Kasparov's chess website in early 2000. [3] To commemorate its opening, Kasparov played a simul with around 30 junior players from around the world, many of them online on his own chess server in 2000.
PogChamps is a series of online amateur chess tournaments hosted by Chess.com.Players in the tournament are internet personalities, primarily Twitch streamers.The first four PogChamps tournaments took place over the course of two weeks, while the fifth iteration lasted four weeks. [1]
Microchess is a chess program that allows the user to play against a low-level computer opponent. Earlier versions of the game did not have video output: the player would use the keyboard to enter moves using a custom notation, and the program would provide its replies using the same notation. [1]
Houdini is a UCI chess engine developed by Belgian programmer Robert Houdart. It is a derivative of open-source engines IPPOLIT /RobboLito, Stockfish , and Crafty . Versions up to 1.5a are available for non-commercial use, while 2.0 and later are commercial only.
Chess ran on Control Data Corporation's line of supercomputers. Work on the program began in 1968 while the authors were graduate students at the university. [1] The first competitive version was Chess 2.0 which gradually evolved to Chess 3.6 and was rewritten as the 4.x series.