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Tycoon is a business simulation game for 1 to 5 players by David Bohlke for the TRS-80 Model I Level II [2] and published by The Software Exchange. [ 1 ] Gameplay
Game play is centered on the full production of video-game making; from production of an engine, concept design, physical design, packaging, licensing deals, market campaigns, and reviews. The game starts off in 1982 with somewhat limited availability of features. Eventually, more options are made for engines and packaging, etc.
The game was built atop the engine used by RollerCoaster Tycoon, which by that point appeared dated, and the AI and user interface were poorly received. [12] Sawyer also served as a consultant for Atari in the development of RollerCoaster Tycoon 3 , which was designed by Frontier Developments and released later in 2004.
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Sid Meier's Railroads! is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon , subsequent versions were developed by PopTop Software .
Big Biz Tycoon allows the player to try their hand in the business world. Similar to other business simulation games , the intent is for the player to become a mogul of an industry. It was developed for Microsoft Windows by Animedia, and published by Activision Value.
Ski Resort Tycoon II: October 7, 2001: Cat Daddy Games [2] Fast Food Tycoon 2: October 9, 2001: Software 2000 / Proline Software [2] Shrek: Game Land Activity Center: October 23, 2001: ImageBuilder Software [3] Alcatraz: Prison Escape: October 30, 2001: Zombie Studios [4] Cabela's 4x4 Off-Road Adventure 2: November 2001: Clever's Games ...
Monopoly Tycoon was a commercial success, selling nearly 2 million copies by 2006. Lead designer Clive Robert explained that these sales "took years" to achieve, and that the game continued to sell as of 2006, [9] after its release in September 2001. In the United States, Monopoly Tycoon sold 290,000 copies and earned $6.8 million by August 2006.