Search results
Results from the WOW.Com Content Network
Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.
A breadth-first search (BFS) is another technique for traversing a finite graph. BFS visits the sibling vertices before visiting the child vertices, and a queue is used in the search process. This algorithm is often used to find the shortest path from one vertex to another.
The recursive implementation will visit the nodes from the example graph in the following order: A, B, D, F, E, C, G. The non-recursive implementation will visit the nodes as: A, E, F, B, D, C, G. The non-recursive implementation is similar to breadth-first search but differs from it in two ways: it uses a stack instead of a queue, and
The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. For instance, BFS is used by Dinic's algorithm to find maximum flow in a graph.
IDDFS achieves breadth-first search's completeness (when the branching factor is finite) using depth-first search's space-efficiency. If a solution exists, it will find a solution path with the fewest arcs. [2] Iterative deepening visits states multiple times, and it may seem wasteful.
We should either have only a pseudocode implementation, or maybe Python or some other reads-mostly-like-pseudocode language if it can be made sufficiently close to pseudocode. The fact that java.util.LinkedList is in the example suggests to me that the example says more about Java than about BFS. —Ben FrantzDale 12:53, 11 May 2010 (UTC)
Even and Itai also contributed to this algorithm by combining BFS and DFS, which is how the algorithm is now commonly presented. [ 2 ] For about 10 years of time after the Ford–Fulkerson algorithm was invented, it was unknown if it could be made to terminate in polynomial time in the general case of irrational edge capacities.
The following is the skeleton of a generic branch and bound algorithm for minimizing an arbitrary objective function f. [3] To obtain an actual algorithm from this, one requires a bounding function bound, that computes lower bounds of f on nodes of the search tree, as well as a problem-specific branching rule.