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Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
The following is a list of roguelike games that are generally considered to hold true to the Berlin Interpretation of a "roguelike". This is a dynamic list and may never be able to satisfy particular standards for completeness.
I find roguelikes fascinating because they are so hardcore, they yank me out of my comfy little leveling bubble, and they force me to use my brains for something more than figuring out whether it ...
Most roguelike deck-building games present the player with one or more pre-established deck of cards that are used within the game, typically in turn-based combat. [1] As the player progresses through the game, they gain the ability to add cards to this deck, most often through either a choice of one or more random reward cards, or sometimes through an in-game shop.
A procedurally generated dungeon in Rogue, a 1980 text-based video game that spawned the roguelike genre. The roguelike is a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics.
A novel version of the tabletop version of deck-building games are roguelike deck-building video games. Typically single-player games, these games combine deck-building with procedurally generated scenarios and rewards, a fundamental principle of roguelike games. These games require the player to build their deck as they play, usually having to ...
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Roguelike: This was the beginning of roguelike computer games. For further developments see Chronology of roguelike video games. US 1980 (NA) Dunjonquest: Hellfire Warrior: Epyx: Epyx: Fantasy: APPII TRS80 PET: Dungeon crawl: Sequel to Temple of Apshai: US 1980 (NA) Odyssey: The Compleat Apventure: Synergistic Software: Synergistic Software ...