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  2. Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Gaussian_splatting

    Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.

  3. Neural radiance field - Wikipedia

    en.wikipedia.org/wiki/Neural_radiance_field

    Gaussian splatting is a newer method that can outperform NeRF in render time and fidelity. Rather than representing the scene as a volumetric function, it uses a sparse cloud of 3D gaussians. First, a point cloud is generated (through structure from motion) and converted to gaussians of initial covariance, color, and opacity. The gaussians are ...

  4. 4D reconstruction - Wikipedia

    en.wikipedia.org/wiki/4D_reconstruction

    It is sometimes referred to as "4D Gaussian splatting"; however, this naming convention implies the use of 4D Gaussian primitives (parameterized by a 4×4 mean and a 4×4 covariance matrix). Most work in this area still employs 3D Gaussian primitives, applying temporal constraints as an extra parameter of optimization.

  5. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  6. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    Studierfenster (StudierFenster) – a free, non-commercial Open Science client/server-based Medical Imaging Processing (MIP) online framework. Vaa3D – a 3D, 4D and 5D volume rendering and image analysis platform for gigabytes and terabytes of large images (based on OpenGL) especially in the microscopy image field. Also cross-platform with Mac ...

  7. Talk:3D Gaussian splatting - Wikipedia

    en.wikipedia.org/wiki/Talk:3D_Gaussian_splatting

    Too lazy to, Aadirulez8, Muikuilani, and SafariScribe: I propose merging 3D Gaussian splatting into Gaussian splatting, and leaving 3D Gaussian splatting as a redirect. It is somewhat implied that in most cases, Gaussian Splatting is three dimensional.

  8. Structure from motion - Wikipedia

    en.wikipedia.org/wiki/Structure_from_motion

    Bezmiechowa airfield 3D digital surface model extracted from data collected during 30min flight of Pteryx UAV. Humans perceive a great deal of information about the three-dimensional structure in their environment by moving around it. When the observer moves, objects around them move different amounts depending on their distance from the observer.

  9. Specular highlight - Wikipedia

    en.wikipedia.org/wiki/Specular_highlight

    Specular highlights on a pair of spheres. A specular highlight is the bright spot of light that appears on shiny objects when illuminated (for example, see image on right). ). Specular highlights are important in 3D computer graphics, as they provide a strong visual cue for the shape of an object and its location with respect to light sources in the