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For these reasons, for C++ code to call a C function foo(), the C++ code must prototype foo() with extern "C". Likewise, for C code to call a C++ function bar(), the C++ code for bar() must be declared with extern "C". A common practice for header files to maintain both C and C++ compatibility is to make its declaration be extern "C" for the ...
An external variable can be accessed by all the functions in all the modules of a program. It is a global variable.For a function to be able to use the variable, a declaration or the definition of the external variable must lie before the function definition in the source code.
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
Such extern declarations are often placed in a shared header file, since it is common practice for all .c files in a project to include at least one .h file: the standard header file errno.h is an example, making the errno variable accessible to all modules in a project.
Weak symbols are not mentioned by the C or C++ language standards; as such, inserting them into code is not very portable. Even if two platforms support the same or similar syntax for marking symbols as weak, the semantics may differ in subtle points, e.g. whether weak symbols during dynamic linking at runtime lose their semantics or not.
Common Lisp has numerous standard dynamic variables, and so threads cannot be sensibly added to an implementation of the language without these variables having thread-local semantics in dynamic binding. For instance the standard variable *print-base* determines the default radix in which integers are printed. If this variable is overridden ...
In the event that header file is included a second time, the #include guard will prevent the actual code within that header from being compiled. An alternative to #include guards is #pragma once . This non-standard but commonly supported directive among C and C++ compilers has the same purpose as an #include guard, but has less code and does ...