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  2. Halt and Catch Fire (computing) - Wikipedia

    en.wikipedia.org/wiki/Halt_and_Catch_Fire...

    The Intel 8086 and subsequent processors in the x86 series have an HLT (halt) instruction, opcode F4, which stops instruction execution and places the processor in a HALT state. An enabled interrupt, a debug exception, the BINIT signal, the INIT signal, or the RESET signal resumes execution, which means the processor can always be restarted. [15]

  3. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Values can be special conditioned with code in the case body. In practice, fallthrough is usually prevented with a break keyword at the end of the matching body, which exits execution of the switch block, but this can cause bugs due to unintentional fallthrough if the programmer forgets to insert the break statement.

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A label is an explicit name or number assigned to a fixed position within the source code, and which may be referenced by control flow statements appearing elsewhere in the source code. A label marks a position within source code and has no other effect. Line numbers are an alternative to a named label used in some languages (such as BASIC).

  5. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    The following is a C-style While loop.It continues looping while x does not equal 3, or in other words it only stops looping when x equals 3.However, since x is initialized to 0 and the value of x is never changed in the loop, the loop will never end (infinite loop).

  6. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per iteration. The header often declares an explicit loop counter or loop variable. This allows the body ...

  7. Block (programming) - Wikipedia

    en.wikipedia.org/wiki/Block_(programming)

    In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more declarations and statements . A programming language that permits the creation of blocks, including blocks nested within other blocks, is called a block-structured programming language .

  8. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    A block is a grouping of code that is treated collectively. Many block syntaxes can consist of any number of items (statements, expressions or other units of code) – including one or zero. Languages delimit a block in a variety of ways – some via marking text and others by relative formatting such as levels of indentation.

  9. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.