Search results
Results from the WOW.Com Content Network
Take Command is a series of real-time tactics video games by American studio MadMinute Games. [1] The series consist of two games, Take Command: Bull Run (2004) and Take Command - 2nd Manassas (2006). The games are real-time wargames depicting some of the major battles of the American Civil War. The developers describe the games as "real-time ...
Fighter Command: The Battle of Britain: 1983: AppII, C64 A turn-based-strategy game depicting the 1940 Battle of Britain [13] Fighting Steel: 1999: Win A tactical-level simulation of naval warfare in the North Atlantic Naval warfare of WWII and World War II Pacific theater. Similar to the earlier Great Naval Battles series but with 3D rendering.
It simulated combat at the 1862 Battle of Shiloh, using both a video version of miniature wargaming and board gaming. Terrain hex maps are 3D or 2D with various scales and sizes. The basic platform for the Battleground series involves individual infantry and cavalry regiments , artillery batteries , and commanders.
After the Battle of Shiloh many newspapers criticized Ulysses Grant for being caught off guard by the Confederates. Veterans column: Newark's Coman shares on Gen. Halleck taking command after ...
The Battle of Shiloh is a 1981 computer wargame published by Strategic Simulations. It is one of the first Civil War strategy computer games, [ 1 ] and was the first Strategic Simulations game available on the TRS-80 . [ 2 ]
Jay C. Selover reviewed the game for Computer Gaming World, and stated that "Shiloh locks up SSI's position as the producer of the finest operational level American Civil War system to date." [ 1 ] Reviews
Shiloh: The Battle for Tennessee, 6–7 April 1862 is a board wargame published by Simulations Publications, Inc. (SPI) in 1975 that simulates the Battle of Shiloh during the American Civil War. The game was originally part of the four-game collection Blue & Gray: Four American Civil War Battles , and was also released as a stand-alone "folio ...
Bloody April uses a revision of the game system that had originally been developed for SPI's American Civil War game Terrible Swift Sword (1976). [2] In addition to the TSS rules that tracked morale and "Brigade Combat Effectiveness", players of Bloody April also have to track stragglers, the accumulation of soldier fatigue, ammunition, changing regimental assignments and strength of ...